Edutainment Fair: Explore the Worlds of Robotics, Fun Science, XR/VR, ECO, Innovation, Gaming, Sports and Art
09:00 - 16:00
Our Edutainment Fair hosts thematic zones such as Robotics, Fun Science, XR/VR, ECO, Innovation, Gaming, Sports and Art that will guarantee a memorable day filled with interactive shows, giveaways, workshops, masterclasses, and hands-on activities led by educators, engineers, scientists, and professional entertainers. On top of that, we are hosting Kids Games and Youth Hackathons, Robotics and Cyber Sports tournaments, a Cubing League and a chess tournaments, Open ESTEAM (enterprenuership, science, technology, engineering, art and mathematics) competition of the most innovative primary and secondary school projects, dancing and sport workshops.
Edutainment Fair
Where
Levels 0, 1 and 2
11:35
Continuum of Learning: Creating Culture of Lifelong Learners
11:35 - 11:55
Panel Discussion:
All children and young people should have a right to quality education and be engaged in a seamless continuum from early childhood through to adulthood and careers. Our panelists representing different educational stages will discuss how lifelong learning develops skills, knowledge and innovation via a modern-age, learner-centric model.
Edutainment Fair
12:00
Beyond The Classroom: The Power of Out-of-School Learning
12:00 - 12:25
Panel Discussion:
Out-of-school learning sector offers a unique impact on our children's lives. Learn how after-school learning programs offer young people opportunities to explore their interests, hone in on particular skills, engage with their peers and future employers.
Edutainment Fair
12:00
Teachers Empowerment - The Importance of Professional Development and Wellbeing
12:00 - 12:25
Panel Discussion:
Teachers play a vital role in pupils’ learning and development. High-quality professional development that improves teachers’ knowledge, practice and confidence ensures a positive impact on pupils’ outcomes. Equally, it is essential to support teachers’ wellbeing since it is a fundamental component of a happy and thriving educational environment. Our panelists will share best practices and insights on empowering and motivating teachers.
EdX Summit
12:30
Academia & Businesses Partnership: Education is Everyone's Business
12:30 - 12:55
Panel Discussion:
Our C-level panelists and leading educators will discuss the importance of active engagement between businesses and schools for ensuring innovation, businesses and economies growth.
EdX Summit
13:00
Luncheon Networking Time!
13:00 - 14:00
EdX Summit
14:00
Digital Education - Do’s and Don’ts for Teachers
14:00 - 14:20
Panel Discussion:
The rise of AI, Interactive and Immersive Technologies (AR/VR) ushers in both countless exciting opportunities as well as concerns for educators and students. Our expert panel will help teachers figure out how to effectively incorporate these technology into their classrooms and manage the challenges.
EdX Summit
14:25
STEAM Education for ALL
14:25 - 14:55
Panel Discussion: Diversity & Inclusion
Within our Youth Tech initiative we believe that all children regardless of their backgrounds, race, ethnicity, gender, disability, religion and income levels should have access to quality education and career opportunities. Our thought leaders and business executives will share their views on benefits of inclusive education as well as opportunities of STEM education and careers.
EdX Summit
15:00
Awards Ceremony
15:00 - 15:55
Our awards ceremony recognises every innovative ESTEAM (Entrepreneurship, Science, Technology, Art and Maths) project and a research work nominated by schools at primary and secondary levels for the OPEN COMPETITION. We award participation, collaboration, inclusion, creativity and excellence. Exceptional projects that excel in research, adaptation of technical and business acumen receive special prizes. Official certificates of participation are presented to both students and teachers for their professional portfolios.